Early Experiments
9.2.16
EXPERIMENTS
After the scratch workshop Tom and I met up and discussed a few things about how to incorporate old and new techniques. We looked at animation and how its made, and we decided to try and create projection mapping by using animation that is created frame by frame (a kind of compromise between old and new because I used digital techniques but used a traditional kind of animation. I calculated that for one second I needed a minimum of 24 frames per second.
P.S. If I want to do more frames (i.e. 50 or 60 frames) I literally just create more images and layer them up into Premiere and set the duration of each image to 1 frame. Alternatively I can import as a sequence straight from Photoshop.
The Workflow:
The initial idea was to strip down the element of control - to experiment with projection mapping in a way that went back to the way of animating frame by frame
The idea was that I would work on the animation whilst Tom builds a set for us to project onto. Tomorrow (10th February) we will get a projector out and Tom will begin masking out the animation onto the cubes.
HERE is the animation - It consists of 85 frames which is approximately 3 and a half seconds of footage:
The animation doesn't particularly mean anything but it looks cool and I can't wait to see it on the cubes.
What Next?
Next we will be compiling our Learning Agreement, drawing up our treatment and synopsis whilst also creating more animations and perhaps researching more into the early ways of creating visual effects, such as matte painting, puppeteering and things like that. I will also play around with different image types, perhaps overlaying photos and the animations to create something quite cool, similar to what Stan Brakhage does in 'Eye Myth'

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